LAURA ARNS


Ph.D. Dissertation
Iowa State University
Copyright © Laura Lynn Arns, 2002.  All rights reserved.

Currently, full chapters are available in Word, Adobe PDF or postcript formats. HTML version may be available at a later date.

Title Page (.doc) (.ps) (.pdf) last modified 4/11/02
Signature Page (.doc) (.ps) (.pdf) last modified 4/11/02
Dedication (.doc) (.ps) (.pdf) last modified 4/11/02

TABLE OF CONTENTS (.doc) (.ps) (.pdf) last modified 4/11/02

Acknowledgements (.doc) (.ps) (.pdf) last modified 4/11/02

CHAPTER 1. GENERAL INTRODUCTION (.doc) (.ps) (.pdf) last modified 4/11/02
1.1 Two Motivating Examples
    1.1.1 VRGobi
    1.1.2 Interactive Oil Field Exploration
1.2 Scope of Work

CHAPTER 2. VIRTUAL REALITY BACKGROUND (.doc) (.ps) (.pdf) last modified 4/11/02
2.1 Overview of Virtual Reality Systems
    2.1.1 Components of Virtual Reality Systems
    2.1.2 Human Factors in Virtual Reality
2.2 Overview of Interaction Devices
    2.2.1 Wands
    2.2.2 Gloves
    2.2.3 Mock-ups
    2.2.4 Others
2.3 Overview of Display Devices
    2.3.1 Monitors
    2.3.2 Head Mounted Displays
    2.3.3 Desks/Benches
    2.3.4 Projection Device

CHAPTER 3. INTERACTION IN VIRTUAL REALITY (.doc) (.ps) (.pdf) last modified 5/3/02
3.1 Selection
3.2 Manipulation
3.3 Navigation

CHAPTER 4.  NAVIGATION (.doc) (.ps) (.pdf) last modified 5/3/02
4.1 Path Integration
4.2 Piloting
4.3 Locomotion

CHAPTER 5.  LOCOMOTION IN VIRTUAL REALITY (.doc) (.ps) (.pdf) last modified 4/11/02
5.1 Metaphors for Locomotion
    5.1.1 Teleportation
    5.1.2 Worlds In Miniature (WIM)
    5.1.3 Scene In Hand
    5.1.4 Eye In Hand
    5.1.5 Flying Vehicle
    5.1.6 Leaning
    5.1.7 Need for Classification
5.2 A Locomotion Taxonomy
    5.2.1 Direction/Target Selection
    5.2.2 Velocity/Acceleration Selection
    5.2.3 Input Conditions
    5.2.4 Task Characteristics
    5.2.5 Environment Characteristics
    5.2.6 User Characteristics
    5.2.7 System Characteristics

CHAPTER 6. PROPOSED LOCOMOTION TAXONOMY REVISIONS (.doc) (.ps) (.pdf) last modified 4/11/02

CHAPTER 7. THE NEW TAXONOMY (.doc) (.ps) (.pdf) last modified 4/11/02
7.1 Rotation Categories
7.2 Translation Categories
7.3 Rotation Sub-Categories
7.4 Translation Sub-Categories
7.5 Interaction Device Categories
7.6 Display Device Categories
7.7 Major Locomotion Classifications
    7.7.1 Physical Rotation, Physical Translation
    7.7.2 Physical Rotation, Virtual Translation
    7.7.3 Virtual Rotation, Physical Translation
    7.7.4 Virtual Rotation, Virtual Translation
    7.7.5 No Rotation, Physical Translation
    7.7.6 No Rotation, Virtual Translation
7.8 Task Categories

CHAPTER 8. EXPERIMENTAL METHODS (.doc) (.ps) (.pdf) last modified 4/11/02
8.1 General Description
8.2 Independent Variables
8.3 Dependent Variables
8.4 Test Subjects
8.5 Hypothesized Results

CHAPTER 9. RESULTS AND DISCUSSION (.doc) (.ps) (.pdf) last modified 4/11/02
9.1 Demographic Information
    9.1.1 Gender
    9.1.2 Spatial Abilities
    9.1.3 Age
    9.1.4 Immersive Tendencies Questionnaire (ITQ)
9.2 Response Variables
    9.2.1 Presence Questionnaire (PQ)
    9.2.2 ITQ and PQ Correlation
    9.2.3 Completion Times
    9.2.4 Collisions
    9.2.5 Missed Targets
    9.2.6 Pointing Error
    9.2.7 Floorplan Identification
9.3 Effect of Demographics on Response Variables
    9.3.1 Effect of Gender
    9.3.2 Effect of Age
    9.3.3 Effect of Immersive Tendencies
    9.3.4 Effect of Spatial Abilities
9.4 Effect of Observed Factors
    9.4.1 Test Observations and Presence
    9.4.2 Test Observations and Completion Times
    9.4.3 Test Observations and Collisions
    9.4.4 Test Observations and Missed Targets
    9.4.5 Test Observations and Pointing Error
    9.4.6 Test Observations and Floorplan Identification
9.5 Other Interactions
    9.5.1 Gender and Spatial Abilities
    9.5.2 Floorplan Identification and Pointing Error
    9.5.3 Floorplan Identification and Completion Times
    9.5.4 Video Game Effect
9.6 Questionnaire Responses
    9.6.1 General Experience Questionnaire
    9.6.2 Locomotion Questionnaire

CHAPTER 10. CONCLUSIONS (.doc)  (.ps) (.pdf) last modified 4/11/02
    10.1 Display Device
    10.2 Rotation Method
    10.3 Demographic Effects
    10.4 Subject Attention Effect and Video Game Effect
    10.5 The Winner?
    10.6 Future Work

APPENDIX A: GENERAL PRE-QUESTIONNAIRE (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX B: IMMERSIVE TENDENCIES QUESTIONNAIRE (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX C: WELL-BEING QUESTIONNAIRE (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX D: PRESENCE QUESTIONNAIRE (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX E: GENERAL POST-QUESTIONNAIRE (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX F: LOCOMOTION POST-QUESTIONNAIRE (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX G: EXPERIMENT SUBJECTS (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX H: ORIGINAL TEST SUBJECTS (.doc) (.ps) (.pdf) last modified 5/3/02

APPENDIX I: REPLACEMENT TEST SUBJECTS (.doc) (.ps) (.pdf) last modified 5/3/02

APPENDIX J: REPLACEMENT OF SUBJECTS (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX K: SUBJECT PERFORMANCE (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX L: ADDITONAL ANOVAS AND HISTOGRAMS (.doc) (.ps) (.pdf) last modified 4/11/02

APPENDIX M: RESPONSES TO GENERAL POST-QUESTIONNAIRE (.doc) (.ps) (.pdf) last modified 5/3/02

APPENDIX N: RESPONSES TO LOCOMOTION POST-QUESTIONNAIRE (.doc) (.ps) (.pdf) last modified 5/3/02

REFERENCES CITED (.doc)  (.ps) (.pdf) last modified 4/11/02